Research show that 72 percent of American households play computer and video games; 55 percent of gamers play on their phone and hand held devices; 65 percent of gamers play other gamers in person. The net generation are gamers; therefore, why not harness some of that “engagement” and lure them into context learning. With the teacher’s guidance, I believe computer games and simulation is an excellent tool to keep students engaged and motivated to explore and interact with context.
Games like Immune Attack, where you virtually travel with the cells throughout the human body, fascinate me. Imagine the allure in can have on younger people. Games and simulation can be used effectively to promote learning; however, there must be some form of student reflection to assess that the student has internalized the lesson. I will definitely incorporate the use of computer games and simulation to reinforce lessons and motivate my students.
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